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I really like this method of building lists of "revelations" for your scenes instead of "clues". It ties in particularly well with Dungeon World because your players can often come up with ideas for clues that are better than yours, so you can just tie their clue to your revelation.
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The PCs in this question sound like real pieces of work.
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Many many interesting drives for you or your players. The list is made up of drives released under the Creative Commons license.
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The top answer by Glazius gives a good explanation on how GM moves are mostly narrative, an also details how you can write real mechanical moves.
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“In “The Joy of Extradimensional Spaces,” an adventure by Michael Polkinhorn in Candlekeep Mysteries, the PCs discover a portal to an extradimensional space, go through it, and become trapped on”
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A 13 page adventure for Dungeon World. I like the design of the area map that is included.
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