A new and hopefully better year is upon us. Hopefully with less covid and more dungeons. I only noticed after compiling this issue how much of Johnn Four's roleplaying tips are in here. That's not a coincidence, they're good!
|
|
A Dungeons & Dragons newsletter in the same vein as the Dungeon World Newsletter. It's run by a friend of mine and uses the same software, so you'll notice similarities!
D&D
|
|
|
“I've got a little process that I use whenever I start a game... I've found that this approach reliably kicks off a new game quickly and with a lot of energy, in a way that makes it pretty darn easy to run and improvise.
”
|
|
|
A way of thinking of your combats with three levels of zoom: Actions, Tactics, Strategy.
|
|
|
The principle applies to DW: don't try to make rules for running wars, rather give your players smaller missions within the war.
|
|
|
The very first one by /u/FishoD is masterful.
|
|
|
"My players are no longer allowed to call the nameless devil “Greg”."
|
|
|
Sage Latorra is a coauthor of Dungeon World, and has some ideas for changes.
|
|
|
Giving each NPC a specific trait is a good way for your players remember different NPCs. The article has some sample traits.
|
|
|
“The third and final issue of MOTiVE for 2020 provides locations and NPCs in Gokleve, including merchants that have struck deals with the mysterious Others.”
|
|
|