The 50th issue! It took a while, especially with that long hiatus, but the newsletter is halfway to triple digis.
Last week's issue I asked, "what is your ideal player count?" The results are in and it seems 4 players + 1 GM is the sweet spot for most of you.
|
|
This is a much simpler virtual tabletop. If you don't need all of the features of Foundry or Roll20, this might be worth looking into.
|
|
|
Changing your Dungeon World fights from exchanges of damage rolls into a shifting and changing fiction is one of the biggest upgrades you can make to your GM ability. This thread has much to show you, young padawan.
|
|
|
Worth a watch just for the laughs, in my opinion.
|
|
|
Are the players too powerful when they have a +3 bonus to one of their stats? The comments give advice on ways to make encounters more challenging. Personally, I think +3 is just plain too powerful.
|
|
|
A generator unlike any other, Eigengrau's Generator procedurally generates towns and NPCs, all in paragraphs suitable to read out to players.
by
Rhys Gray
|
|
|
This is basically a free encounter that you can put into your Dungeon World campaign. It's very detailed and fleshed out.
|
|
|
This video is about GMs saying a direct "no" to players.
|
|
|
Ten questions you can ask your players at character creation to get them to think about the personality of their character.
|
|
|