The 50th issue! It took a while, especially with that long hiatus, but the newsletter is halfway to triple digis.

Last week's issue I asked, "what is your ideal player count?" The results are in and it seems 4 players + 1 GM is the sweet spot for most of you.

Owlbear Rodeo: A Simple D&D Virtual Tabletop

This is a much simpler virtual tabletop. If you don't need all of the features of Foundry or Roll20, this might be worth looking into.

Fights Mechanic

Changing your Dungeon World fights from exchanges of damage rolls into a shifting and changing fiction is one of the biggest upgrades you can make to your GM ability. This thread has much to show you, young padawan.

A Crap Guide to D&D [5th Edition] - Dungeon Master

Worth a watch just for the laughs, in my opinion.

by JoCat Video 22m2s
+3 is too much?

Are the players too powerful when they have a +3 bonus to one of their stats? The comments give advice on ways to make encounters more challenging. Personally, I think +3 is just plain too powerful.

Eigengrau's Generator

A generator unlike any other, Eigengrau's Generator procedurally generates towns and NPCs, all in paragraphs suitable to read out to players.

by Rhys Gray
Bandits of Fort Fall Ruin (A Spontaneous Occurrence Plug & Play Obstacle)

This is basically a free encounter that you can put into your Dungeon World campaign. It's very detailed and fleshed out.

This video is about GMs saying a direct "no" to players.

by Matthew Colville Video 21m23s
10 Player characters checklist every DM should consider.

Ten questions you can ask your players at character creation to get them to think about the personality of their character.