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"Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad."
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These are two very simple new mechanics I'd really like to try. The first is for determining how new creatures feel about the party, so it's not always a fight. The second deals with large groups not needing to always fight to the last person.
by
Annowme
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Another post from Jeremy, this one about the blandness of "take 1d8 damage" as a GM move.
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A good list of names is one of the best pieces of prep you can have as a GM. This article lists a few sources and links to some generators.
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This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
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I like this generator. It gives each town some unique features, some factions, and some important characters.
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