I've made some upgrades to the software I'm using to build the newsletter. It's now easy for me to add tags, as well as thumbnail images. Hope y'all like it!
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An updated version of the Hack & Slash move that I prefer. Jeremy goes into a lot of detail about his thought process.
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I've linked directly to the top comment, which has good advice for doing voices that can apply to anyone looking to spice up their NPCs.
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"This is a campaign starter which randomizes a Campaign Setting with Theme and an Essential Element, the Party Dynamic with a party type and initial quest..."
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"Ideally, your game will have a perfect one-to-one ratio of players to characters. But sometimes the characters split up or a player skips a game or someone gets killed. What do you do then?"
I like this guideline: "I will never run a game for less than three players or for less than two-thirds of the group"
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This is a custom character sheet created for a specific campaign and character.
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Discussion on when to use soft moves. There's good comments about the distinction between describing what characters see, and actually making moves.
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This puzzle is more DnD than DW in that it has a known outcome. In Dungeon World I might throw something like this at the players without having any idea what the actual answer to the puzzle is. I still think this is a very cool puzzle.
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I like that I don't know what DW classes these people are playing.
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